Thank you for taking the time to read our bi-weekly (and sometimes weekly) balance changes. We changed some values around and introduced new limitations to further balance the economy. Note that you should be aware that creating a stable economy is a long process and will not work in one go. Changes made can be reverted in future versions.
+⠀When silking spawners you may be asked to trade in currency in-game in order to break.
+⠀You will now be kicked after thirty minutes of inactivity unless you have the "Unlimited AFK" perk.
+⠀Enchantment books such as Efficiency (1-5) and Fortune (1-3) now have a diamond trading range.
+⠀Unbreaking (1-3), Silktouch (0-1), Looting (1-3), Sharpness (1-5) and Smite (1-5) trade for higher prices.
+⠀The wither values have been amended. Arrows now do more damage to the Wither.
Bugfixes from the past week
+⠀Votes didn't reward players when voting through planetminecraft.com.
+⠀Nicknames set by the player didn't show up in the global chat.
+⠀KeepInventory system didn't enable and/or disable in-game.
+⠀Not being able to teleport around with a mob hat equipped.
+⠀Amount spent in /donate doesn't get rounded off to two decimals.
+⠀Placeholders (such as statistics) didn't show up in the /help menu.
+⠀Texture pack displayed a texture error for all mushroom blocks.
+⠀Campfire is unlit when placed by a player, also not allowing to cook.
+⠀Bedspawn gets set when unneeded as the bed spawn is not used.
+⠀Not being able to equip Minecraft blocks with the /hat command.
+⠀Donations didn't stack up causing the donator to not get their rank.
+⠀Mobs spawn rate was low and resulted in a shortage of mobs.
+⠀Incorrect kick message in auto restarts resulting in not being reconnected.
+⠀Villagers gossiping without gossip resulted in abductions globally.
+⠀Players were able to create unlimited homes due to a permission error.
+⠀Invalid advancement data led to a crash when trying to load this data.
Make yourself heard if you do not agree with certain decisions made when it comes to balancing. These decisions are made and discussed with some of the most active players in the community before it reaches the server.
When silking spawners you may be asked to trade in currency in-game in order to break.
It's unfair for donators to have an increased advantage over normal players when it comes to silking spawners as they are able to collect a significant amount of spawners and sell them on the market. Not to mention that server performance is an honest concern. Think blaze spawner in this case. You may be asked to trade diamonds to silk a spawner.
Cave spider: 16 diamonds⠀⠀⠀⠀⠀⠀Zombie: 12 diamonds⠀⠀⠀⠀Magma: 0 diamonds
Normal spider: 12 diamonds⠀⠀⠀⠀Skeleton: 16 diamonds⠀⠀⠀ Blaze: 24 diamonds
Silverfish: 0 diamonds⠀⠀⠀
The price you need to pay gets calculated with performance impact and scarcity of the spawner in mind. You will have to pay more for blaze spawners as they aren't as rare and have a bigger performance impact. Magma spawners on the other hand are more scarce and do not have a bigger performance impact as they're easy to kill.
You will now be kicked after thirty minutes of inactivity unless you have the "Unlimited AFK" perk.
Mob farms are becoming a bigger thing. We decided to pull out the ability for donators to stand at their farm, being afk for hours as it impacts our economy. In this case, we're in a fortunate position to say that we have too many donators.
Enchantment books such as Efficiency (1-5) and Fortune (1-3) now have a diamond trading range.
We believe that efficiency and fortune books are an investment and should offer a gradual reward over the longterm.
Efficiency 1: 1⠀⠀⠀⠀⠀ Fortune 1: 2
Efficiency 2: 2⠀⠀⠀⠀⠀ Fortune 2: 4
Efficiency 3: 3⠀⠀⠀⠀⠀ Fortune 3: 6
Efficiency 4: 4
Efficiency 5: 5
Unbreaking (1-3), Silktouch (0-1), Looting (1-3), Sharpness (1-5) and Smite (1-5) trade for higher prices.
Tweaking trading prices in order to offer a healthy balance for book supplies. Prices include +/- 1 emerald.
Unbreaking 1: 06⠀⠀⠀⠀⠀ Sharpness 1: 16⠀⠀⠀⠀ Smite 1: 16⠀⠀⠀⠀ Looting 1: 28⠀⠀⠀⠀⠀Silktouch 1: 8
Unbreaking 2: 12⠀⠀⠀⠀⠀ Sharpness 2: 20⠀⠀⠀⠀ Smite 2: 20⠀⠀⠀⠀ Looting 2: 30
Unbreaking 3: 24⠀⠀⠀⠀⠀ Sharpness 3: 24⠀⠀⠀⠀ Smite 3: 24⠀⠀⠀⠀ Looting 3: 32
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀ Sharpness 4: 28⠀⠀⠀⠀ Smite 4: 28
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀ Sharpness 5: 32⠀⠀⠀⠀ Smite 5: 32
The wither values have been amended. Arrows now do more damage to the Wither.
Our beloved Wither is challenging, we like this. However arrows do no damage, arrows are buffed by 10% in-game.