Thank you for taking the time to read our bi-weekly (and sometimes weekly) balance changes. We changed some values around and introduced new limitations to further balance the economy. Note that you should be aware that creating a stable economy is a long process and will not work in one go. Changes made can be reverted in future versions.
We're owning up to our mistakes and rectifying those in this update. In hindsight, we realise that we took the wrong approach when dealing with the economy. In the future, we will be, making small and non-intrusive changes which can help us out in the long run. Other than that, most changes from now on will mostly be feature additions.
Next up are the shops, guild system and a method where we encourage the creation of towns and teamwork.
Balance changes
+⠀When silking spawners you may be asked to trade in 4 diamonds for it depending on the spawner type.
+⠀The wither values have been amended due to the poll and it is now easier to kill under the ground.
-⠀Our "Unlimited AFK" perk has been removed from our store and purchasers have been reimbursed.
-⠀Enchantment books such as Efficiency (1-5) and Fortune (1-3) no longer have a diamond trading range.
-⠀Unbreaking (1-3), Silktouch (0-1), Looting (1-3), Sharpness (1-5) and Smite (1-5) no longer trade for higher prices.
Bugfixes from the past week
-⠀None, we're a bit overworked and a break in development is needed.
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Make yourself heard if you do not agree with certain decisions made when it comes to balancing. These decisions are made and discussed with some of the most active players in the community before it reaches the server.
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When silking spawners you may be asked to trade in currency in-game in order to break.
It's unfair for donators to have an increased advantage over normal players when it comes to silking spawners as they are able to collect a significant amount of spawners and sell them on the market. Not to mention that server performance is an honest concern. Think blaze spawner in this case. You may be asked to trade diamonds to silk a spawner.
Cave spider: 4 diamonds⠀⠀⠀⠀⠀⠀Zombie: 4 diamonds⠀⠀⠀⠀Magma: 0 diamonds
Normal spider: 4 diamonds⠀⠀⠀⠀Skeleton: 4 diamonds⠀⠀⠀ Blaze: 4 diamonds
Silverfish: 0 diamonds
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The wither values have been amended due to the poll and it is now easier to kill under the ground.
It says what it does on the thin and we've done just that.
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Our "Unlimited AFK" perk has been removed from our store and purchasers have been reimbursed.
It won't be good economy-wise if some players have the AFK perk whilst some don't. This will cause a few players to amass wealth whilst others don't and the cycle will continue eventually.
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Enchantment books such as Efficiency (1-5) and Fortune (1-3) no longer have a diamond trading range.
In hindsight, this change was too intrusive which made the playstyle of other players chance. This isn't something which we want and as a result, we have removed the above enchants from the diamond trading range.
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Unbreaking (1-3), Silktouch (0-1), Looting (1-3), Sharpness (1-5) and Smite (1-5) no longer trade for higher prices.
In hindsight, this change was too intrusive which made the playstyle of other players chance. This isn't something which we want and as a result, we have removed the above enchants from the higher emerald trading range.