Thank you for taking the time to read our bi-weekly (and sometimes weekly) balance changes. We changed some values around and introduced new limitations to further balance the economy. Note that you should be aware that creating a stable economy is a long process and will not work in one go. Changes made can be reverted in future versions.
Updates and changes
+⠀Iron golems will drop loot (bypassing the cap) if killed manually by a player.
+⠀Villagers no longer have a breeding cap and can now have unlimited offspring.
+⠀Managed shops have been updated and are now accessible via the warps.
+⠀Elevators and launchpad permissions can be purchased under the building section.
+⠀Treasurechests (chesters) have been readded to the store and voting system.
Bugfixes from the past week
- Not being able to teleport to players in any of our connected servers.
- Welcome message spelling error has now also been fixed.
Make yourself heard if you do not agree with certain decisions made when it comes to balancing. These decisions are made and discussed with some of the most active players in the community before it reaches the server.